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We study how vision-language models (VLMs) can learn to think and actively explore in 3D space. Instead of providing multi-view images, videos, or 3D representations to the model, we preserve the native visual encoding of VLMs, i.e., a single image, one at a time, just like humans, and treat the 3D representation only as an environment with which the model can interact through actions (e.g., move left) and observations (rendered images).
6 days agoDaily PapersThis work introduces Scene-Designer, an agentic framework that learns design intelligence through complementary design and critique experiences. Two datasets, Scene-OTA-35K and Scene-OTC-15K, were created for scene design and quality critique. A Scene-GRPO methodology was proposed to improve design decisions and reduce unnecessary corrections. Experiments demonstrate superior performance in physical validity, functional correctness, and layout coherence.
5 days agoDaily PapersMemT-1.0 is a new architecture of memory foundation models that internalizes memory as part of model computation. It uses Gated DeltaNet-2 with a stable token-level memory update mechanism and Mixture-of-Storage to scale native memory. MemT-1.0-Nano and MemT-1.0-Flash models outperformed parametric memory baselines and were competitive with retrieval-augmented methods.
2 days agoDaily PapersWaypoint-OPD uses an intermediate teacher checkpoint to compare early and late shifts in action preferences during policy transfer. It evaluates the consistency between early and late shifts and suppresses the endpoint shift when they conflict.
6 days agoDaily PapersThis paper investigates the extent to which sparse autoencoder (SAE) representations support behavioral compositionality. The study introduces SAE Additivity Residuals (SAR) to measure unexplained behavioral variation above a chosen interaction order. Experiments show that learned SAE coordinates exhibit lower first-order residuals compared to random rotations of the same subspace.
6 days agoLessWrongAs our understanding of mechanistic interpretability and steering techniques increases for both LLMs and uploaded connectomes, there is a corresponding 'hellish capabilities' increase. Improved technologies allow us to torture digital minds we create. History with open-source technologies shows that torture often becomes one of the first use cases when the public gains access to a digital mind perceived as capable of suffering.
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