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Attacca: Goal-Directed Control under State Continuity for Long-Horizon Embodied Agents

The paper introduces Attacca, a method for training visual goal-conditioned policies in embodied agents to handle long-horizon tasks where each task starts from the state of the previous one. It uses context-decoupled goal sampling and behavioral-phase conditioning to improve performance in environments like Minecraft.

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PublishedOctober 6, 2026Gyusik Seo, Jaehong Yoon
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WHY IT MAY MATTER

This approach is useful for training agents to handle complex, continuous tasks in dynamic environments by decoupling goals from the execution context and improving grounding in visual observations.

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