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Joints, Camera, Action! Co-Generating 3D Motion and Video for Arbitrary Rigs

The model co-generates video and 3D motion for any given rig, along with a camera that registers the motion to the scene. It uses a separate 3D motion module supporting arbitrary skeletons and connects to a pre-trained video model through a small set of cross-attention layers.

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PublishedOctober 20, 2026Noam Rotstein, Yoad Tewel, Chen Tessler
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The model enables generating 3D motion and video for various rigs, which can be useful for animation and visualization.

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